3/4/2023 0 Comments Gears tactics heroes![]() ![]() ![]() I would empower her for extra AP and execute grenadiers on the other side of the map to give her Ap to deal damage. She had onyx armour which makes her a glass hammer that needs protection, but she can get 1000 pts damage on a critical hit. I never really used precision shot but chain shot for free AP. Mikayla, is the damage dealer with Alpha, omega, fast fingers (kill an easy grub for a free reload). Basically the aim is dealing with the grubs then maximising Hydra damage when you can. also dont forget Sids intimidate to push guys out of cover and cancel overwatch. On this side they will run into the blast radius so you can rely on the hydra to kill things if you weaken them a bit. Even if he gets poisoned be executing a disciple etc - I would use overwatch to interrupt and knock back enemies. also I would tank ticker bombs knowing I can re-heal him. His job is protecting Mikayla and bayonetting (free AP) enemies at full health. Sid was built as a tank, with destroyer armour and could tank overwatch and 50% damage and regenerate every turn. you can boomshot the hydra for decent damage but i found it better to just clear the grubs on this side and boost the other guys with healing and AP where I could. I did get a boomshot in the first section and brought it into this section. I really did little - no damage on this side of the map (it was all mostly sniper damage). She also had blitz skills and if I didnt need all the Ap I would anticipate to sometimes start the round with 5AP and free invisibility. as all of the enemies on this side will run at you, proximity mines are never a waste - even on an empty map. Reyna was built with ranger gear for max move, a run move, invisibility that heals and cools down in 1 turn and prximity mines. Getting a grenade to even SLIGHTLY damage a grenadier will let you chainsaw it get a fee AP then run back out of range etc. I had a legendary lancer mod to give me +1m range as this makes it easier / possible to get out of blast radius in 1x move (if you are not crippled) - dont get crippled- stay well away form the Hydra shout. as one flanked gnasher shot will take a hero out. the knockback in overwatch is probably better to give you space. I used cover and overwatch a lot as even if you get a shot on a grenadier in your turn. On his side of the map will be wretches, grenadiers and 1x boomer to deal with at the end. He had Hunter Shell armour so that he gets boosts to executions and free chainsaw attacks. I build Gabe to be a healer so he could throw group heal and empower others. so here are my tips for how I built them and how I approached the final fight.Įxperience - I made sure my heroes were in as many missions as possible to maximise XP - even if they weren't best suited for the side missions I got to the final fight with them all at level 6 and Sid at Level 7. I am assuming you have done this on an easier level so know what the final fight is. ![]() This was a bit tough and you basically have to build your 4x hero's with the end fight in mind. ![]()
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